Details for "Training in Second Life - Explore 3 Applications to Bring 'em in, or Bring it to THEM"
In this presentation, Virginia will show videos and other materials that are currently being used and / or developed for use in various applications of teaching and training.
These projects include:
Teaching and evaluation medical students and residents in geriatric and palliative care - University of Texas Medical School, The Reynolds Grant: This application is being developed for use by medical students, including 1st year, all the way through residency. It has both learning and evaluation applications. Students / residents may interact with scripted avatar/bot patients within a case situation. Students may also come in as patient avatars. Learning and evaluation is HUD driven.
Refinery Safety Overview training - Occupational Safety Council of American: this comprehensive introductory training for refinery contractors has experienced a complete overhaul, including a workbook that is a graphic novel format, following a new contractor on his career adventure through each refining unit. A mixed media set of refining units was developed in Second Life for photography and video.
Designing Dynamic Learning Events: As a global provider for Shell MATPC refineries, eLumenata, Inc. is creating a fully immersive 2-sim experience for teaching instructional design to subject matter experts. Learners will explore a fantastic rainforest, solving puzzles and creating their own instruction along the way.
Virginia is an educational, training, and technology consultant. She has worked extensively in the corporate arena with major oil and chemical companies for over 20 years as a consultant, and with institutions of higher learningas a consultant and professor for 9 years. She is A.B.D. with a doctorate in Education, with areas of specialization in Adult Learning, Organizational Development, Educational Research, and Instructional Systems Design. She is currently completing a Master's in Project Management.
Virginia's company has been the Global Provider for Instructional Design Trainingin the Shell MATPC Refineries for more than seven years. She has taught effective listeningand communication skills, teambuilding, self-directed team training, presentation skills, and a variety of other soft skilland organizational design approaches for over 20 years.
In April 2006, Virginia entered the virtual world of Second Lifeand created the avatar Xenon Darrow. She is now the owner of four sims, three of which make up the core of Silicon Campus, part of the eLumenata continent. Virginia invites her corporate clients to utilize her sims to explore the virtual universe, as well as opening up sim spaces for use by colleges, universities, and schools around the globe.
Register by Wednesday Feb 17, 2010 11:00 AM CST
Seats 25
Reserved 10
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Steven Coats, PhD
Steven Coats, PhD
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(832) 567-7354
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